For sheer adrenaline working in tandem with eye-melting graphics, nothing could touch it. ![]() The short of it is, if you haven't played Soul Calibur, you need to. Graphically, the game was a fireworks display of particle effects, complex polygonal character models, and a light-sourcing tour de force, all running at a blazing 60 frames-per-second. Just a quick tap of the guard button and you were back on your feet, quick as a whistle. No more lying on the ground as your opponent rained down attacks from the sky. Perhaps one of the most crucial additions was the inclusion of the tech-roll found in Tekken 3. Employing a new eight-way directional system in conjunction with a physics engine that took weapon weight into account, Soul Calibur's gameplay reached new heights in both complexity and depth. Soul Calibur was not only a substantial leap in graphics, but in gameplay as well. Namco took what it had learned from Tekken 3 and built on the ambitious, but limited, Soul Edge fighting engine. ![]() Namco had pushed the PlayStation-based System 12 hardware farther than anyone had a right to expect from such a modest chipset. Now that we've established that, let's explore why, and what it is about the Dreamcast version that raises the bar on fighting games in general.įrom its debut at the 1998 Electronics Entertainment Expo, tucked away in a remote corner of Namco's booth, it was obvious that Soul Calibur was something special. If that weren't enough, the Dreamcast version one-ups the original arcade release in just about every way imaginable. ![]() ![]() Let's get one thing out of the way: Soul Calibur is the best 3D fighting game ever released in the arcades.
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